IN-GAME ADVERTISING
It is classified as the brand inclusions or the merchandise within
a digital game. The game permits the merchandise or the brands in placing the
ads within a game, whichever in the subtle mode or within the outline of the marketing
banner. There were lots of factors that were present in whether the products are
winning in their advertisements of the brands, and it is their type of game, the
3-D/4-D technology, brands’ congruity of a game, prominence of supporting the
game, technical platform, and also the game genre. The solo factor was consisted
of views in the ways to the placing of the
advertisements, flow or entertainment,
game involvement, and also with the product involved.
ONLINE PUBLIC RELATIONS/THE VIDEO ADVERTISING
It is the digital marketing where advertisements played
on online videos such as YouTube videos. This kind of marketing had been
witnessed in the increase of fame over time. The Online
Video Advertising normally
consisted of three kinds:
1. PRE-ROLL ADVERTISING – it is being played before the
video will be viewed.
2. MID-ROLL ADVERTISING – it is being played during the
video.
3. POST-ROLL ADVERTISNG – this is being played after someone
is finished watching a particular video. The Post-Roll Advertising were revealed
to have that better brand identification in connection to the other kinds, whereas
the "ad-context congruity or incongruity played the significant role in
reinforcing the ad memorability". Because of that selective attention of the
viewers, there’s the likelihood that a message cannot be received. The major advantage
of the video advertisements is that it disturbs the viewing experiences of the
video wherein therefore there is the trying times in attempting to shun from
them.
How the consumer will interact with the online videoadvertising may come down to these three stages:
1. Pre attention
2. Attention
3. Behavioral decision
These online advertisements offered the business choices and
options. These consist of position, adjacent and the length of the video
content that all directly influence the effectiveness of the created marketing time,
thus, manipulating these variables may yield different outcomes. The length of
the advertising has shown to influence the memorability whereas even in longer
duration came out in an improve brand recognition. This kind of advertising, because
of the nature of the viewer’s interruption, it seemed that the consumers can feel
as if the experiences are being invaded or interrupted, making the negative
perception of the brand. These marketing are also accessible to be allocated by
the viewers, and by adding to the beauty of this platform. Allocating or giving
out the videos may be equated to an online version of the word by the mouth
marketing, extending the number of people being reached. Allocating videos make
the six different outcomes and these are being "pleasure, affection,
control, inclusion, escape, and relaxation. As well as, videos that consist of entertainment
value are even more likely to give out, yet pleasure is considered as the toughest
motivator to pass the videos on.
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